Learn to Let Go: How Success Killed Duke Nukem | Wired Magazine
This is a fascinating look at what went wrong in delivering the infamous Duke Nukem Forever game. I couldn't stop reading. I was fascinated as a developer, a manager of developers, and a gamer. Something here for everyone, as the saying goes. In the end, this story seems less about development practice as much as a creator that couldn't let go of the creation.

