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The end of Virtual Worlds 1.0, now onto 2.0

I just found this post while doing some casual holiday reading on predictions for Second Life in 2010. I love the final point in the 2.0 section that "3D isn't exactly good for communication. What 3D is good for is entertainment." I would rephrase this as 3D worlds are good for *doing* things. IM, IRC, and email are much better at communication than 3D. But 3D excels at getting lost in an experience. Not 3D movies, they suck. ;) When people catch on to this simple fact, developers and creators will be better able to make use of virtual worlds. As a side note, I hope the virtual worlds 2.0 meme doesn't catch on the way the web 2.0 phrase did.

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