Virtual KinoEye: Kinetic Camera, Machinima, and Virtual Subjectivity in Second Life
I really enjoyed reading this essay on virtual subjectivity and Second Life. Some nice machinima pieces accompany the article. I'm glad to see a scholar (Lori Landay in this case) exploring what a virtual self means for our sense of self. While this article is specific to Second Life the questions raised and observations noted here apply to any virtual world experience, gaming or otherwise. I like, too, how Lori ends her piece on the notion of the trickster, suggesting we're all playing the role of the trickster in Second Life. I hadn't quite thought about it like this, but I find myself intrigued and convinced by this suggestion. I'd love to read more on this idea if she continues this work.

